One interceptor. Eight hostile sectors. Match altitude. Read your shadow. Break the fortress.
ENTER / CLICK TO ENGAGE
FLIGHT MANUAL
CONTROLS
LEFT / RIGHT · A D
Lateral thrust
UP / DOWN · W S
Altitude
SPACE · J
Fire pulse array
SHIFT · K
Afterburner (release after depletion)
L · RIGHT-CLICK
Barrel roll
ESC · P
Pause
Gamepad: stick/D-pad flies, A/RT fires, X/LT boosts, B rolls, Start pauses. Menus: A selects, B returns. Touch controls appear during flight.
DOCTRINE
Guns fire level. Match the target lane and altitude. Flight Assist enables aim steering.
Altitude is everything. Your shadow on the deck tells you where you really are. Read it.
Walls have gaps. The altimeter paints the safe band in amber. Thread it.
Fuel cells: shoot them at matching altitude to refuel. Ramming them damages your ship.
Altitude echo: the narrow band beside your altimeter shows the nearest visible target in your firing lane. Green means matching height; amber stripes show wall clearance.
Fight in view. Off-screen targets cannot take player-shot damage. Keep enemies in the picture to confirm your kills.
Chain kills within three seconds to build your multiplier up to x8. The timer turns red before your chain expires.
Style pays. Thread a gap close to its edge, dive low under arches and graze enemy fire for bonus points that keep your chain alive.
Sector grades rate each sector on targets destroyed and damage taken. A clean sector earns a bonus; 50,000 and 150,000 points earn extra hull.
Daily sortie: one fortress per day, the same for every pilot. Beat the Sentinel to continue into a harder loop.
Radar towers are worth a fortune and blind enemy fire prediction.
The roll grants brief invulnerability and vents weapon heat.