KNOTZ INTERACTIVE / FLIGHT DIVISION

KNOTZAXXON

ASSAULT ON THE IRON FORTRESS

One interceptor. Eight hostile sectors.
Match altitude. Read your shadow. Break the fortress.

ENTER / CLICK TO ENGAGE

FLIGHT MANUAL

CONTROLS

LEFT / RIGHT · A D
Lateral thrust
UP / DOWN · W S
Altitude
SPACE · J
Fire pulse array
SHIFT · K
Afterburner (release after depletion)
L · RIGHT-CLICK
Barrel roll
ESC · P
Pause

Gamepad: stick/D-pad flies, A/RT fires, X/LT boosts, B rolls, Start pauses. Menus: A selects, B returns. Touch controls appear during flight.

DOCTRINE

  • Guns fire level. Match the target lane and altitude. Flight Assist enables aim steering.
  • Altitude is everything. Your shadow on the deck tells you where you really are. Read it.
  • Walls have gaps. The altimeter paints the safe band in amber. Thread it.
  • Fuel cells: shoot them at matching altitude to refuel. Ramming them damages your ship.
  • Altitude echo: the narrow band beside your altimeter shows the nearest visible target in your firing lane. Green means matching height; amber stripes show wall clearance.
  • Fight in view. Off-screen targets cannot take player-shot damage. Keep enemies in the picture to confirm your kills.
  • Chain kills within three seconds to build your multiplier up to x8. The timer turns red before your chain expires.
  • Style pays. Thread a gap close to its edge, dive low under arches and graze enemy fire for bonus points that keep your chain alive.
  • Sector grades rate each sector on targets destroyed and damage taken. A clean sector earns a bonus; 50,000 and 150,000 points earn extra hull.
  • Daily sortie: one fortress per day, the same for every pilot. Beat the Sentinel to continue into a harder loop.
  • Radar towers are worth a fortune and blind enemy fire prediction.
  • The roll grants brief invulnerability and vents weapon heat.

SYSTEMS

RECORDS

    PAUSED

    SECTOR 01
    LEARN THE RUN
    OUTER FORTRESS

    MISSION FAILED