THREE AIRFRAMES. TWO ACTS. ONE FLIGHT.
2026STORM
ATLAS
Take back the sky above a sea of storms. Break the carrier fleet, thread the impossible, and write your name into the wake.
ACT II The Crown was only the gate. Beyond it, the real fleet rides the typhoon.
FLIGHT DECK / HANGAR 26
Choose your edge
against the storm.
Three aircraft. Three ways through the fire. Past the Crown, the typhoon fleet waits.
A razor-wing all-rounder built for pilots who turn narrow openings into clean escape routes.
Clear, keep every life, then chase a no-hit run. Practice stays unranked.
SORTIE COMPLETE / FLIGHT RECORD
The sky
is ours.
The storm fleet has fallen. Your wake draws a new route home.
FIELD MANUAL / 01
Flight manual.
Survive four sectors and destroy each flagship. Move through gaps, collect power from fallen aircraft, and keep the chain alive. Sectors one to three are Act I. Past the Crown, Act II begins.
AURELIA / OPTIONAL REACTORS — In phases two and three, aim direct fire at the glowing side reactor. Breaking it opens a marked cover lane for 3.2 seconds and grants WAKE. The final reactor also disables the right spiral cannon for the rest of the fight. You can keep attacking the main hull, or dismantle its weapons from the side.
CROWN / TRACKING LANCE — Let the marked lane track your position, then move out when it locks. The locked lane stays fixed before firing. Rolls can cross it; any ship special vents the charge.
ACT II / IRON MONSOON — The enemy battle line, in a night typhoon. Hull turrets: armored warships pass below and shrug off fire while their turrets live; destroy the turrets to cut the pressure and break the hull. Scavengers: drones dive for your scattered salvage and carry it off; shoot one to drop what it stole. Void rounds: dark violet bullets with a bright ring pass through the reflector and orbitals, so dodge them. Mines and torpedoes: slow mines and homing torpedoes can be shot down; a mine left alone bursts into a ring. LEVIATHAN: break its deck guns first, read the broadside gaps, then hit the exposed monsoon engine.
ARSENAL — P: uncapped gun power · E: escort pair · M: sidewinders · S: shield charge · R: six seconds of reflection · ★: ship signature · B: special. Kestrel gains Hellfire Wings; Manta gains Hammer Torpedoes; Wraith gains Ghost Orbitals. A hit scatters your equipment and power as salvage. Sweep it back up before nine seconds expire; blinking tokens are about to vanish. The × number is the value you recover.
Hold FOCUS to slow movement, concentrate fire and draw in nearby pickups. Only the bright aircraft core takes a hit.
GRAZE BULLETS TO CHARGE WAKE. ROLL WHEN CHARGED TO CONVERT BULLETS INTO SCORE.